Everything about Console Role-playing Game totally explained
A
console role-playing game (often abbreviated
CRPG or simply
RPG) is a video game
genre that has its origin rooted in
video game consoles and includes game mechanics and, frequently, settings derived from those of traditional
role-playing games. The term also applies to role-playing video games on
handheld video game systems, such as the
Nintendo DS and
PSP.
Nomenclature
For historical-, cultural-, and hardware-related reasons, console role-playing games have evolved a very different set of features that mark them distinct from other electronic RPGs. Because the vast majority of CRPGs originate in
Eastern Asia, particularly
Japan, CRPGs are often referred to as Japanese role-playing game (JRPG) (although there are non-Japanese console role-playing games in existence).
A
computer role-playing game (also referred to as CRPG) may be marked as a "console-style RPG" by the gaming community if its gameplay and design philosophy is similar to that of most console role-playing games. Examples of such games that actively pursued an Eastern style of RPGs include
Anachronox and
Septerra Core.
The categorization between console and computer role-playing games is sometimes ambiguous for cross-platform games such as the series, or for games that are ported from one format to another, such as the
Ultima series, the
Wizardry series,
Eye of the Beholder or
Final Fantasy VII and
VIII.
Note: CRPG will always refer to console role-playing game for the rest of this article.
Overview
Most CRPGs place a strong emphasis on
storyline-driven
arcs and
character development, with the payoff almost always based on
storytelling instead of experiencing a more dynamic world via
nonlinear gameplay.
In CRPGs, overall character competence or power is often represented by a statistic called a "level". Typically, characters raise their level by gaining
experience through combat or by performing other actions. When the experience reaches a certain number, they gain a level, enabling them to attain greater attributes, abilities, and spells. In the process of gaining these levels characters may gain more useful types of equipment, such as weapons and armor.
Unlike most computer role-playing games, at the beginning of a console role-playing game the player is usually not given the option of customizing a character or making decisions on his/her nature or background. Instead, he/she is offered one or more predefined characters to play as for the rest of the game.
Attributes commonly represented as statistics in console RPGs include
Hit Points, Magic Points, Strength, Defense, Speed, among others.
Navigation
A CRPG often provides several different layers of travel in the form of localized maps in buildings, towns, or dungeons, as well as an
overworld with an associated map. At the widest levels, an overlying world map is often used for traveling between countries, continents, or planets. At the beginning of the game, obstacles on the world map such as mountains, rivers, and deserts may prohibit the player from visiting an area until the player has obtained appropriate skills or vehicles. Many CRPG's eventually allow the player rapid movement within the overworld, using such methods as flying, sailing, or
teleporting to previous locations. For some games, the player never actually travels on the world map, but rather selects an adjacent location, which repositions the player to that location.
Plot
A CRPG plot is often crafted in an intricate fashion into a highly dramatic, strictly directed and linear construct, relying on the viewer to experience most of its twists and turns at predetermined specific times and certain ways. In this sense, a CRPG's execution is quite akin to that of a movie or a novel, using
scripted sequences.
Few games in the genre offer branching plots, though some titles such as
Final Fantasy VII and
Tales of Symphonia do feature alternate storylines depending on the player's conversational choices regarding characters in his party. Other games such as
Chrono Trigger and
Chrono Cross were notable for offering a multitude of decidedly different endings.
Console RPG plots tend to resemble
anime or
manga adventures, often colorful and bright with light-hearted, self-identifiable characters. The storyline in these games usually involves an epic battle between the forces of good and evil, with the player's characters fighting on the good side to avert an apocalypse.
Setting
The majority of console RPGs are set in fictional worlds, which the hero then explores and ultimately saves throughout the course of the game. In most cases (especially in early CRPGs) the game takes place in a
medieval fantasy setting, and feature common elements such as mythological monsters to fight (most notably
dragons), magic for the characters to learn, and kingdoms to save or conquer. Other settings include
steampunk,
science fiction and
post-apocalyptic. The
Shadow Hearts series takes place in the early 20th century. The
Shin Megami Tensei series mostly takes place in modern
Japan.
Gameplay
Much like traditional
adventure games, most RPG gameplay is built around
quest structures. The player is typically required to go through a series of challenges shared from pen-and-paper RPGs, such as clearing a dungeon of monsters, defeating an evil boss, or rescuing a princess. To do these tasks, one might be required to talk to an
NPC to receive the quest. Other missions may include engaging in dialogue, item fetch quests, or locational puzzles, such as opening a locked door by means of a key or hidden lever.
The bulk of most CRPG gameplay is in combat with
AI monsters. Traditionally, most games feature
turn-based battles, though several series feature real-time fighting (such as Square Enix's
Seiken Densetsu series and Namco's
Tales series).
Active Time Battle and
Conditional Turn-Based Battle System are examples of popular turn-based systems. There are other hybrid battle systems where the player can affect the outcome of battle through reflex timing. Examples of hybrid battle systems can be found in the games,
Paper Mario and
Shadow Hearts.
Combat in CRPGs is often heavily abstracted in comparison to other video games. Player actions, such as
attack or
defend, are chosen through a series of menus. The results of a battle are regulated through statistical probabilities based on the characteristics of the opponents, such as a sword's strength level rolling against the armor class of an enemy monster. Combat in
tactical RPGs is more closely related to that of traditional
wargames. Combat in
action RPGs is based on the reflexes and quickness of the player.
Strategizing also plays a larger role than in most video game battles. Nearly every CRPG has the player controlling a party consisting of several characters, each with unique abilities, and managing each character's powers and deciding when and where to use these resources adds to the complexity.
The majority of battles in traditional CRPGs are generated from
random encounters. In modern titles, combats are increasingly becoming scripted with persistent monsters other than the requisite
boss monsters.
Console RPGs are famous for their inclusion of "
minigames," usually small puzzle or arcade games embedded within the main game itself to provide brief diversions and moments of relief from the main plot. Minigames may also be used to advance the plot or complete a quest. In, the protagonist may free a
Twi'lek slave by winning a game of
Pazaak, while in, the player must score in a
Yoshi's Cookie-inspired crate pushing game to clear an area.
Notably, early games such as
Dragon Warrior forced the player to repeatedly fight monsters unnecessary for completing the storyline in order to level up their character(s) to a point where the next challenge can be overcome, a process called
grinding. Though grinding persists as a way to obtain powerful characters or items earlier in the game than is intended, CRPGs have gotten easier, partially in order to appeal to a larger audience. This has led to criticism by fans and detractors of the genre alike. Others contend that video games as a whole have gotten easier along a roughly similar timeline. However, later in the development of the CRPG genre, games have often balanced these easy segments with the inclusion of optional and challenging boss battles and puzzles to appease more seasoned gamers. Some examples include the battle with
Emerald Weapon from
Final Fantasy VII,
Omega Weapon from
Final Fantasy VIII, and the Crossbone Island challenge from
Golden Sun. In these cases, the battles are typically more challenging than the game's true storyline-based ending.
History
The earliest console RPG was
Dragonstomper (1982) on the
Atari 2600. Subsequently, CRPGs, previously a niche genre, skyrocketed in popularity.
In 1997, a new Internet
fad began, influenced by the popularization of console RPGs. A large group of young
programmers and aficionados began creating and sharing independent CRPG games, emulating the
gameplay and style of the older
SNES and
Sega Genesis games. The majority of such games owe their achievement to simplistic
software development kits such as the Japanese
RPG Maker series.
Popularity
The best-selling CRPG series worldwide is
Pokémon. It has sold over 155 million units as of November 2006. The second and third best-selling series worldwide are Square Enix's
Final Fantasy and
Dragon Quest series, respectively. As of December 2005,
Final Fantasy has sold 63 million units, while
Dragon Quest has sold over 40 million units.
Further Information
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